use sdl2::pixels::Color; pub fn main() { let sdl_context = sdl2::init().expect("Couldn't initialize the SDL2 context!"); let sdl_video = sdl_context .video() .expect("Couldn't get the SDL2 video subsystem!"); let window = sdl_video .window("Kyukai", 10, 10) .fullscreen() .build() .expect("Failed to build the SDL2 window!"); let mut canvas = window .into_canvas() .build() .expect("Couldn't get the SDL2 canvas from the window!"); canvas.set_draw_color(Color::RGB(255, 255, 255)); canvas.clear(); canvas.present(); loop {} }