#include <emulator.h>
int emulator_initialise(Emulator* emulator)
{
const uint8_t font[] =
{
0xF0, 0x90, 0x90, 0x90, 0xF0, // 0
0x20, 0x60, 0x20, 0x20, 0x70, // 1
0xF0, 0x10, 0xF0, 0x80, 0xF0, // 2
0xF0, 0x10, 0xF0, 0x10, 0xF0, // 3
0x90, 0x90, 0xF0, 0x10, 0x10, // 4
0xF0, 0x80, 0xF0, 0x10, 0xF0, // 5
0xF0, 0x80, 0xF0, 0x90, 0xF0, // 6
0xF0, 0x10, 0x20, 0x40, 0x40, // 7
0xF0, 0x90, 0xF0, 0x90, 0xF0, // 8
0xF0, 0x90, 0xF0, 0x10, 0xF0, // 9
0xF0, 0x90, 0xF0, 0x90, 0x90, // A
0xE0, 0x90, 0xE0, 0x90, 0xE0, // B
0xF0, 0x80, 0x80, 0x80, 0xF0, // C
0xE0, 0x90, 0x90, 0x90, 0xE0, // D
0xF0, 0x80, 0xF0, 0x80, 0xF0, // E
0xF0, 0x80, 0xF0, 0x80, 0x80 // F
};
//zero out the memory
memset(emulator, 0, sizeof(Emulator));
memcpy(emulator->memory + FONT_LOAD_LOCATION, font, sizeof(font));
emulator->is_on = 1;
return 0;
}
int emulator_load_rom(Emulator* emulator, char* rom_name)
{
printf("load rom!: %s\n", rom_name);
FILE* rom = fopen(rom_name, "r");
if(rom == NULL)
{
perror("no rom file!\n");
return 1;
}
struct stat st;
fstat(fileno(rom), &st);
//rom loaded after 0x200 into memory
int bytes_read = fread(emulator->memory + GAME_LOAD_LOCATION, 1, st.st_size, rom);
fclose(rom);
if(bytes_read != st.st_size)
{
perror("doesnt cuadrar\n");
return 2;
}
emulator->pc = GAME_LOAD_LOCATION;
return 0;
}
int emulator_tick(Emulator* emulator)
{
uint16_t* pc = &emulator->pc;
uint16_t instr = (emulator->memory[*pc] << 8) | emulator->memory[*pc + 1];
*pc += 2;
uint8_t first_nibble = (instr >> 12) & 0xf;
uint8_t X = (instr & 0x0F00) >> 8; //second_nibble
uint8_t Y = (instr & 0x00F0) >> 4; //third_nibble
uint8_t N = (instr & 0x000F); //fourth_nibble
uint8_t NN = (instr & 0x00FF); //second_byte
uint16_t NNN = (instr & 0x0FFF); //last three nibbles
printf("instr: 0x%x\n", instr);
printf("A: 0x%x\nX: 0x%x\nY: 0x%x\nN: 0x%x\nNN: 0x%x\nNNN: 0x%x\n\n", first_nibble, X, Y, N, NN, NNN);
switch(first_nibble)
{
case 1:
break;
case 2:
break;
case 3:
break;
case 4:
break;
case 5:
break;
case 6:
break;
case 7:
break;
case 8:
break;
}
return 0;
}