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author | Baitinq <you@example.com> | 2022-02-12 21:20:37 +0000 |
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committer | Baitinq <you@example.com> | 2022-02-12 21:20:37 +0000 |
commit | 5edac23f6ab3f37167c24331ac8b17c673cbf732 (patch) | |
tree | a26c8e99040aa1bb8a0fdf223b8c7ae7ed175f84 /src/gui/minimap_sprite.py | |
parent | Implemented proper 2d gravity (diff) | |
download | OSLS-5edac23f6ab3f37167c24331ac8b17c673cbf732.tar.gz OSLS-5edac23f6ab3f37167c24331ac8b17c673cbf732.tar.bz2 OSLS-5edac23f6ab3f37167c24331ac8b17c673cbf732.zip |
Fixed drag calculation and added orbit info sprite
Diffstat (limited to 'src/gui/minimap_sprite.py')
-rw-r--r-- | src/gui/minimap_sprite.py | 27 |
1 files changed, 27 insertions, 0 deletions
diff --git a/src/gui/minimap_sprite.py b/src/gui/minimap_sprite.py new file mode 100644 index 0000000..fc71f9f --- /dev/null +++ b/src/gui/minimap_sprite.py @@ -0,0 +1,27 @@ +import math + +import pygame +from pygame.locals import * + +from simulation import Simulation + +class Sprite_Minimap(pygame.sprite.Sprite): + def __init__(self, simulation: type[Simulation], radius: int): + super().__init__() + self.simulation = simulation + self.radius = radius + + def update(self, display_width, display_height): + self.image = pygame.Surface([self.radius * 2, self.radius * 2], pygame.SRCALPHA) + + #body + pygame.draw.circle(self.image, (0, 255, 0), (self.radius, self.radius), self.radius, width=2) + + #rocket position (TODO, show actual position in relation to surface. allow zoom?) + normalized_x = math.sin(math.radians(self.simulation.angle_of_position_with_respect_to_origin())) * (self.radius) + normalized_y = math.cos(math.radians(self.simulation.angle_of_position_with_respect_to_origin())) * (self.radius) + normalized_rocket_pos = [self.radius + normalized_x, self.radius - normalized_y] + pygame.draw.circle(self.image, (255, 0, 0), normalized_rocket_pos, 4) + + self.rect = self.image.get_rect() + self.rect.topright = [display_width, 0] \ No newline at end of file |