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from random import randint
import pygame
from pygame.locals import *
from simulation import Simulation
class Sprite_Background(pygame.sprite.Sprite):
def __init__(self, simulation: type[Simulation]):
super().__init__()
self.simulation = simulation
def update(self, display_width, display_height):
self.image = pygame.Surface([display_width, display_height])
#TODO: put into its own functions drawBg() drawStars()
self.image.fill(self.get_color_for_height(self.simulation.rocket_altitude()))
#draw stars, TODO: should be its own sprite and speed should actually matter
if self.simulation.rocket_altitude() > 30000:
for _ in range(100):
self.image.set_at((randint(0, display_width), randint(0, display_height)), (255, 255, 255))
self.rect = self.image.get_rect()
def linear_gradient(self, start_color, end_color, length, value_at):
return [
int(start_color[j] + (float(value_at)/(length-1))*(end_color[j]-start_color[j]))
for j in range(3)
]
def get_color_for_height(self, height: float) -> (int, int, int):
if height < 70000:
return self.linear_gradient((31,118,194), (0, 0, 0), 70000, int(height))
else:
return (0, 0, 0)
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