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exports.plugin = (bot) => {
var originalFunction = bot._client.write;
// Create a new function that wraps the original function
var newFunction = function (name, params) {
if (name === "entity_action") {
if (params.actionId === 3 || params.actionId === 4) {
// cancel sprint start and sprint stop packets
return;
}
}
if (params.onGround !== undefined) {
if (bot.targetDigBlock === null && yDistanceFallen <= 0.0) {
params.onGround = false
}
else
params.onGround = true
}
return originalFunction.apply(this, [...arguments])
}
// Replace the original function with the new function
bot._client.write = newFunction;
let startingFallingPosition = null
let yDistanceFallen = 0.0
bot.on('move', () => {
//we are falling (or going up)
if (bot.entity.onGround === false) {
//console.log("not on ground!")
if (startingFallingPosition === null) {
startingFallingPosition = bot.entity.position.clone()
//console.log("just started falling, so setting starting position: " + startingFallingPosition)
}
yDistanceFallen = Math.abs(startingFallingPosition.y - bot.entity.position.y)
//console.log("Y distance fallen:" + yDistanceFallen + " -- curr pos: " + bot.entity.position)
}
else if (bot.entity.onGround === true) {
startingFallingPosition = null;
yDistanceFallen = 0.0
}
})
}
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