import math
import pygame
from pygame.locals import *
from simulation import Simulation
class Sprite_Minimap(pygame.sprite.Sprite):
def __init__(self, simulation: type[Simulation], radius: int):
super().__init__()
self.simulation = simulation
self.radius = radius
def update(self, display_width, display_height):
self.image = pygame.Surface([self.radius * 2, self.radius * 2], pygame.SRCALPHA)
#body
pygame.draw.circle(self.image, (0, 255, 0), (self.radius, self.radius), self.radius, width=2)
#rocket position (TODO, show actual position in relation to surface. allow zoom?)
normalized_x = math.sin(math.radians(self.simulation.angle_of_position_with_respect_to_origin())) * (self.radius)
normalized_y = math.cos(math.radians(self.simulation.angle_of_position_with_respect_to_origin())) * (self.radius)
normalized_rocket_pos = [self.radius + normalized_x, self.radius - normalized_y]
pygame.draw.circle(self.image, (255, 0, 0), normalized_rocket_pos, 4)
self.rect = self.image.get_rect()
self.rect.topright = [display_width, 0]